Conquest: Combat Demo ~ Revised
This is an entry to Post Jam "Jam" #9, which is a revised version of Conquest: Combat Demo
Overall "Post Jam" Updates
- Updated art style to reflect more desirable look.
- Add Music & SFX for atmosphere.
- Rewrote Computer AI logic; more aggressive.
- Updated Combat Settings to allow for different sized armies.
Gameplay
You, the Player, will fight an opposing Computer Opponent in turn-based combat. It is your job to defeat your opponent by:
- Eliminating all the opposing force's units.
- Occupying the Home Row - Center Square of the opposing force.
Armies are made up of Infantry, Calvary, Ranged units and Leaders, each with their own unique capabilities:
Unit | Description | Cost | Cell Size |
---|---|---|---|
Footman | Melee unit | 1pt | 1 |
Rogue | Can move 2 squares per turn Charge Bonus for moving and attacking in same turn | 2pts | 2 |
Musketeer | Can only occupy Home Row Can attack opposing units on same row | 3pts | 1 |
Leader | Dictates attacks per turn and unit morale | 3pts | -- |
Combat Rules
- Only units able to move/attack can be selected.
- Once a unit has moved, they will not be able to attack (except Calvary units).
- Once a unit has attacked, they will not be able to move.
- Players are able to undo movements; however once an attack is made it resets the undo history.
- Infantry & Calvary units can attack adjacent squares (not diagonally)
- Ranged units can only occupy the Home Row closest to their base; however they can attack any square with opposing forces in the same row.
Morale, Panicking, Retreating
When a unit is damaged there's a chance they will panic and retreat a square towards their own base. The more damage they take, the higher the chance of a panic. However, the chance of panic is reduced via your Leader's charisma rating.
Combined Arms & Flanking Bonuses
Initiating an attack on a square with more than one unit type will add a Combined Arms Bonus, the more unique unit types the higher the bonus.
Initiating an attack from multiple squares one an opposing square will add a Flanking Bonus. The more attacking squares, the higher the bonus.
Who Is Attacked?
Units are more favored to attack units of similar type (e.g Infantry on Infantry); however attacking the same unit type will decrease it's hit chances.
Credits / Thank You
- Art by PVGames
- Icons by David Baumgart
- Music by ineedmusic.co (Medieval Music Pack)
- SFX by Place Holder Assets
- Game created in the Godot Engine
Additional Dev Note
This game is a clone of a childhood favorite of mine: Conquest of the New World. I studied the manual and played the game and based this upon it. It's a great game!
Status | In development |
Platforms | HTML5 |
Author | skrolikowski |
Genre | Strategy |
Made with | Godot |
Tags | 2D, Retro, Turn-Based Combat |
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